{"id":22756,"date":"2019-02-11T12:06:26","date_gmt":"2019-02-11T17:06:26","guid":{"rendered":"http:\/\/www.sinclairclarion.com\/home\/?p=22756"},"modified":"2019-02-11T16:32:38","modified_gmt":"2019-02-11T21:32:38","slug":"jeris-jackpot-why-do-we-like-to-rage","status":"publish","type":"post","link":"https:\/\/www.sinclairclarion.com\/home\/entertainment\/2019\/02\/11\/jeris-jackpot-why-do-we-like-to-rage\/","title":{"rendered":"Jeri&#8217;s Jackpot: Why Do We Like to Rage?"},"content":{"rendered":"<p><span style=\"font-weight: 400;\">\u00a0 \u00a0Not too long ago I wrote an article on \u2018rage quitting\u2019 and why it\u2019s become a problem in the gaming community. There\u2019s something of a trend happening that I\u2019ve noticed and it seems to go along with \u2018rage quitting.\u2019 <\/span><\/p>\n<p><span style=\"font-weight: 400;\">\u00a0 \u00a0The idea of \u2018rage quit\u2019 has become so popular that a company by the name of RoosterTeeth even had it as a series on their gaming channel for a while. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">\u00a0 \u00a0The idea behind it is that games are so frustratingly hard or there are so many unfair advantages that the game induces the player into a fit of rage in which they effectively quit the game, sometimes going to lengths of throwing their controller. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">\u00a0 \u00a0It\u2019s no secret that some of the most popular games of the time are the ones that we would deem the most \u2018rage inducing.\u2019 Popular first person shooters such as \u201cCall of Duty\u201d and \u201cRainbow Six Siege\u201d stand at the top of that list. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">\u00a0 \u00a0The games are good, but the level of popularity makes them a hotspot for players who try hard or who like to do techniques such as \u2018spawn peeking,\u2019 where the player on an opposing team will try and take out players on the attacking team when they spawn in. Several of \u201cRainbow Six Siege\u2019s\u201d maps seem almost geared towards this, making it a frustrating and easily accomplishable feat. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">\u00a0 \u00a0Fighting games, like \u201cDragon Ball FighterZ\u201d and \u201cFor Honor\u201d are all about tactics, but with attacks that can be spammed almost non-stop and glitches that make it seem like a player can use one ability forever, it causes a level of rage that almost tops that of the first person shooters. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">\u00a0 \u00a0So the question remains, why are we as a society so fascinated with the idea of rage quitting? Why is it a draw to play these games that cause anger and frustration? How do we find enjoyment out of getting angry at something designed to be fun?<\/span><\/p>\n<p><span style=\"font-weight: 400;\">\u00a0 \u00a0The answer is simple, yet complex at the same time. Humans are angry creatures by nature. We feel emotions constantly, from happy to sad, to anger. <\/span><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"22797\" data-permalink=\"https:\/\/www.sinclairclarion.com\/home\/entertainment\/2019\/02\/11\/jeris-jackpot-why-do-we-like-to-rage\/attachment\/xbox\/\" data-orig-file=\"https:\/\/www.sinclairclarion.com\/home\/wp-content\/uploads\/2019\/02\/Xbox.jpeg\" data-orig-size=\"275,183\" data-comments-opened=\"0\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"Xbox\" data-image-description=\"\" data-image-caption=\"\" data-medium-file=\"https:\/\/www.sinclairclarion.com\/home\/wp-content\/uploads\/2019\/02\/Xbox.jpeg\" data-large-file=\"https:\/\/www.sinclairclarion.com\/home\/wp-content\/uploads\/2019\/02\/Xbox.jpeg\" class=\"aligncenter size-full wp-image-22797\" src=\"http:\/\/www.sinclairclarion.com\/home\/wp-content\/uploads\/2019\/02\/Xbox.jpeg\" alt=\"\" width=\"275\" height=\"183\" \/><\/p>\n<p><span style=\"font-weight: 400;\">\u00a0 \u00a0The strongest stands to be anger, something that is felt on almost a daily basis. Someone cuts you off in traffic, you get angry. You get a bad grade on a test, you get angry. Someone takes the last donut at the company meeting and you missed breakfast? Angry. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">\u00a0 \u00a0It stands to be said that humans are also known as creatures that can be violent at times. So what is a safe way to take out that anger without hurting someone or something in real life? Video games! <\/span><\/p>\n<p><span style=\"font-weight: 400;\">\u00a0 \u00a0Does a 3D pixelated character get hurt if you yell at it? No. If you kill a character in a video game, is there any real world consequence? No. So it stands to reason that video games are the perfect outlet for rage. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">\u00a0 \u00a0According to a survey done by Virginia Tech expert Jim Hawdon, first person shooter gamers are 67 percent less likely to engage in hate material online than non-players. This stands to further prove that video games are a healthy outlet rather than a cause of problems as many had originally thought. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">\u00a0 \u00a0It\u2019s not just first-person shooters though. Many platformer games can be rage-inducing as well. \u201cSpyro: Reignited Trilogy\u201d has several levels that are timed and involve flying and can be quite difficult to complete. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">\u00a0 \u00a0\u201cFlappy Bird,\u201d a game that now is no longer downloadable, was nearly impossible to beat and was the subject of mass hysteria for almost a full year. It was such a hot item that people even sold iPhones, Androids and other Apple products that contained the game for thousands of dollars. People were willing to pay thousands for one of the most frustrating mobile platform games ever made. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">\u00a0 \u00a0There\u2019s a name for it. According to ScientificAmerican.com, \u201cPsychologists call it \u2018intrinsic motivation\u2019\u2014the urge to make progress toward a goal without the promise of an externalized reward.\u201d <\/span><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"22798\" data-permalink=\"https:\/\/www.sinclairclarion.com\/home\/entertainment\/2019\/02\/11\/jeris-jackpot-why-do-we-like-to-rage\/attachment\/afro-anger-angry-783941-2\/\" data-orig-file=\"https:\/\/www.sinclairclarion.com\/home\/wp-content\/uploads\/2019\/02\/afro-anger-angry-783941.jpg\" data-orig-size=\"4667,3177\" data-comments-opened=\"0\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"afro-anger-angry-783941\" data-image-description=\"\" data-image-caption=\"\" data-medium-file=\"https:\/\/www.sinclairclarion.com\/home\/wp-content\/uploads\/2019\/02\/afro-anger-angry-783941-300x204.jpg\" data-large-file=\"https:\/\/www.sinclairclarion.com\/home\/wp-content\/uploads\/2019\/02\/afro-anger-angry-783941-1024x697.jpg\" class=\"aligncenter size-medium wp-image-22798\" src=\"http:\/\/www.sinclairclarion.com\/home\/wp-content\/uploads\/2019\/02\/afro-anger-angry-783941-300x204.jpg\" alt=\"\" width=\"300\" height=\"204\" srcset=\"https:\/\/www.sinclairclarion.com\/home\/wp-content\/uploads\/2019\/02\/afro-anger-angry-783941-300x204.jpg 300w, https:\/\/www.sinclairclarion.com\/home\/wp-content\/uploads\/2019\/02\/afro-anger-angry-783941-768x523.jpg 768w, https:\/\/www.sinclairclarion.com\/home\/wp-content\/uploads\/2019\/02\/afro-anger-angry-783941-1024x697.jpg 1024w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/p>\n<p><span style=\"font-weight: 400;\">\u00a0 \u00a0Despite there being no physical award, or really any award other than the satisfaction of having completed the game along with the achievement listed on your platform of choice, gamers find it nearly impossible to put the game down. It\u2019s the rush of adrenaline you feel from completing it. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">\u00a0 \u00a0The rush, in my opinion, is similar to that of a thrill ride or an amusement park game. You feel it building, slowly, in your chest. Your heart races and you get excited at the prospect of finally seeing the end screen of the game. You get to the hard part \u2013 the part you\u2019ve been stuck on for months; weeks. You fly through the level, your breathing increasing with your heart rate. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">\u00a0 \u00a0Finally, your character comes through the other side, the screen goes to black, the credits roll. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">\u00a0 \u00a0You\u2019ve finally done it! You\u2019ve beaten what you thought was impossible. All the rage was worth it, and in the end, isn\u2019t the satisfaction what really matters? <\/span><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignleft wp-image-21184\" src=\"http:\/\/www.sinclairclarion.com\/home\/wp-content\/uploads\/2018\/09\/IMG_3658-copy-150x150.jpg\" alt=\"\" width=\"100\" height=\"100\" \/><span style=\"font-weight: 400;\"><strong>Jeri Hensley<\/strong><br \/>\n<\/span><span style=\"font-weight: 400;\">Graphic Designer<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u00a0 \u00a0Not too long ago I wrote an article on \u2018rage quitting\u2019 and why it\u2019s become a problem in the gaming community. There\u2019s something of a trend happening that I\u2019ve noticed and it seems to go along with \u2018rage quitting.\u2019 \u00a0 \u00a0The idea of \u2018rage quit\u2019 has become so popular that a company by the [&hellip;]<\/p>\n","protected":false},"author":10416,"featured_media":22795,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_exactmetrics_skip_tracking":false,"_exactmetrics_sitenote_active":false,"_exactmetrics_sitenote_note":"","_exactmetrics_sitenote_category":0,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[2104,2113,2109],"tags":[1414,2016,2765,1384,2957,2958,323],"class_list":["post-22756","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-entertainment","category-video-games","category-opinion","tag-gaming","tag-jeri-hensley","tag-jeris-jackpot","tag-opinion","tag-rage","tag-rage-quit","tag-video-games"],"jetpack_publicize_connections":[],"cc_featured_image_caption":{"caption_text":false,"source_text":false,"source_url":false},"jetpack_featured_media_url":"https:\/\/www.sinclairclarion.com\/home\/wp-content\/uploads\/2019\/02\/aggressive-anger-angry-163431.jpg","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p5s3vR-5V2","_links":{"self":[{"href":"https:\/\/www.sinclairclarion.com\/home\/wp-json\/wp\/v2\/posts\/22756","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.sinclairclarion.com\/home\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.sinclairclarion.com\/home\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.sinclairclarion.com\/home\/wp-json\/wp\/v2\/users\/10416"}],"replies":[{"embeddable":true,"href":"https:\/\/www.sinclairclarion.com\/home\/wp-json\/wp\/v2\/comments?post=22756"}],"version-history":[{"count":3,"href":"https:\/\/www.sinclairclarion.com\/home\/wp-json\/wp\/v2\/posts\/22756\/revisions"}],"predecessor-version":[{"id":22796,"href":"https:\/\/www.sinclairclarion.com\/home\/wp-json\/wp\/v2\/posts\/22756\/revisions\/22796"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.sinclairclarion.com\/home\/wp-json\/wp\/v2\/media\/22795"}],"wp:attachment":[{"href":"https:\/\/www.sinclairclarion.com\/home\/wp-json\/wp\/v2\/media?parent=22756"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.sinclairclarion.com\/home\/wp-json\/wp\/v2\/categories?post=22756"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.sinclairclarion.com\/home\/wp-json\/wp\/v2\/tags?post=22756"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}